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| » eBooks Network - DirectX category |
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| » DirectX 3D Graphics Programming Bible |
This reference prepares entry-level C and C++ programmers for projects that require mastery of 3D and animation programming techniques and knowledge of the most-used Windows APIs for building games and simulations. It teaches the basics of 3D program... |
| [26/10/2006] |
| author/s: Julio Sanchez, Maria P. Canton |
| » view details |
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| » Directx9 Graphics: The Definitive Guide To Direct 3D |
DirectX 9 Graphics: The Definitive Guide to Direct3D provides a detailed and comprehensive guide to getting started with DirectX, with a specific focus on Direct3D, a technology designed to create interactive multimedia products. This book demystifie... |
| [17/10/2006] |
| author/s: Alan Thorn |
| » view details |
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| » Real-Time Rendering Tricks and Techniques in DirectX |
The last several years have seen some exciting advances in the field of real-time graphics. Starting slowly for beginning programmers, this book begins by reviewing recent 3D graphics developments and with an introduction to vectors,matrices, colors,... |
| [26/10/2006] |
| author/s: Kelly Dempski |
| » view details |
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| » ShaderX3: Advanced Rendering with DirectX and OpenGL |
Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the arti... |
| [26/10/2006] |
| author/s: Wolfgang Engel |
| » view details |
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